CONSORTIUM… at PAX Prime!

Greetings Seekers, Old and New.

PAX Prime wound down Monday, and we were there to experience what is certainly madness in a pure and unadulterated form. We’d like to extend a massive thank you to everyone who came by the booth and chatted with Greg, Ben, Ryan and Bob. It was massively uplifting to the entire team to see the interest everyone had in CONSORTIUM, and even after the hundredth elevator pitch that day it was still a lot of fun. We had a great time watching people play the game (and you thought we weren’t watching!) and all the different ways everyone experienced the introduction to Zenlil and Consortium.

Don’t let it end there! Come check us out on Facebook, or just stroll past the Steam Forums. We’d love to keep the discussion going and hear about your trips to the other world. Don’t forget, with your download of CONSORTIUM you also get the soundtrack and iDGi Discoveries Document. The iDGi ARG is still available at http://interdimensionalgames.com/, and the Discoveries Document is your handy reference guide if you wish to partake, and see the framework from which CONSORTIUM was born.

That’s all for now! Thanks again to all who came to see us at the booth, and all you Seekers who have given us your support, feedback and good will over the years. Look for some news in the next few weeks on the upcoming Spanish Language localization and some reveals about the next installment of the iDGi-1 Trilogy!

Here are a couple pictures of the team, booth and the calm before the storm at PAX! We will make more PAX-related posts over the next few days as images and video are organized.

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Left to right: Bob, Ben, Ryan, Hansina and Greg

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Our booth in all its glory!

 

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Master Edition Cometh April 29th

It has been four months since we first opened iDGi-1′s primary function to the public, and since then we have been working hard on upgrading the connection to a much greater fidelity. There were many inherent issues which caused problems for travellers at first, but now we are finally proud and ready to announce the definitive version of the CONSORTIUM experience, the Master Edition. We would like to especially ask anyone who may have previously enjoyed CONSORTIUM, but found there to be too many “bugs,” to head on back for another round. You won’t be disappointed.

So, what better way to announce such a thing… then a press release – as written by our good friend and P.R. extraordinaire, William Dunbar:

Vancouver, B.C., Canada – Four months after its initial release, independent developer Interdimensional Games are set to launch the Master Edition of their title, CONSORTIUM, on April 29th. This heavily updated Master Edition will not only be on sale at 40% off for 48 hours, but will also include it’s 70min .MP3 soundtrack by award winning composer Jeremy Soule, and an in-game 140 page document and media package, “iDGi-1 Discoveries,” fully detailing iDGi’s forays through the rift. Everybody who already owns CONSORTIUM will be updated to the Master Edition at no extra cost. CONSORTIUM will also be launching for the first time on GOG.com, Humble Bundle Store, and Amazon.

After an admittedly rocky release (best detailed here: http://steamcommunity.com/games/264240/announcements/detail/1387407098673485374), iDGi have since returned to the grindstone to create what they are calling the definitive edition of their heavily story based, science-fiction, first-person, role-playing interdimensional experience. Here is a direct quote from C.E.O. Gregory MacMartin:

“This Master Edition was made possible thanks to the many players who were incredible enough to report their criticisms over the past four months. We have fixed hundreds of bugs, improved performance ten-fold, polished and improved the use of music, sound effects and lighting, redesigned combat after extensive feedback, and spent weeks on choreography polish. This is quite simply the definitive version of CONSORTIUM.”

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A special note for everyone who has purchased (or is considering purchasing) CONSORTIUM…

Hello everyone,

I thought it was best I write this note directly, as a follow-up to the Announcement we made just after launch (see here ). The past month or so has been an utter blur of 12+ hour days and 7 days/week, for most of our small team… and we’re still here, we’re still listening, and we’re not going anywhere! Since people have appreciated our upfront nature thus far, I thought another honest appraisal on where we’re at would be welcome at this stage.

Let’s start by talking a little about our team. People have been asking a lot lately just how small is our “small team,” so let me set the record straight. While we don’t necessarily *like* pointing this fact out, the core CONSORTIUM development team that was principally responsible for producing this video-game consists of exactly one programmer, one designer/scripter, one writer, one 3D artist, one animator/art director, and one choreographer/3D artist. That is SIX people who have worked full-time for two and a half years to make this game a reality. We were particularly liberal with our credits and gave credit to everyone who contributed to the game in any way, even if only briefly.

We worked through extremely challenging circumstances throughout production, largely due to the highly experimental nature of our game’s design. I am proud and confident in saying that each and every one of us is a rock star. That is, in terms of the immensely heavy workload we’ve all taken on, fueled by the shared belief in our vision of a truly original interactive experience unlike anything else out there.

We (happily) pushed ourselves to the brink of total exhaustion in pursuit of the dream of realizing our own independent creative vision utterly untainted by external factors and influences which (unfortunately) tend to drive the creativity behind so many commercial 3D videogames in this day and age.

Without wanting to repeat our post-launch announcement too much, we still openly acknowledge our honest mistake of launching a game that was actually in late beta and should have instead launched as an “Early Access” title. In many ways, everything comes down to that one mistake on our part. We realize this damaged the initial impressions that many people had of CONSORTIUM. But we have soldiered on.

Throughout all of January, we fixed a very large number of bugs and issues, along with polishing and refining many aspects of the experience to increase and maintain the “immersion factor” for any single play-through. We have been extremely open about what we have fixed and improved, with posts listing all the fixes we have made. We have also been open, honest and as helpful as possible with you all via the CONSORTIUM Steam discussion forums and through the many emails we’ve received from you. At the same time we’ve been quite humbled by the general positivity from these correspondences and how incredibly helpful and understanding you’ve been. We can’t thank you enough as this has certainly helped keep the company fires burning!

However, all that being said, YES, we humbly acknowledge that there are still some issues (especially performance related) which we shipped with and which still continue to plague some of your builds. While today’s update fixes some of these issues, we will continue to work to solve all remaining problems, some of which have proven to be very challenging for a variety of unforeseen reasons.

As expressed above, we have but a fraction of the percentage of the manpower of most typical commercial game development studios. All we can do is ask that you please trust us. We want everyone to be able to experience CONSORTIUM the way it is meant to be experienced, and we won’t rest until everyone who has purchased the game (and are above minimum spec) can do just that. It is also important to realize that the turnaround time of said fixes will be slower than what you’re used to getting from a PC game developer funded by a large publisher.

So, the bottom line moving forward is this: If you have a machine which falls within the minimum-recommended specs, then rest assured the game you purchased WILL be able to run reasonably well on your machine. Quite literally nothing frustrates us more than gamers with a good gaming machine buying our game and not being able to play it properly. Despite the daunting nature of the millions of different software/hardware configurations out there, we remain dedicated to making sure everyone can experience CONSORTIUM as it’s intended…

This is a promise!

Gregory MacMartin
C.E.O. & Designer/Scripter @ iDGi

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Do we live in the Matrix?

Check out this fascinating Discovery article about the possibility that our universe is just an elaborate simulation.

While working to enhance and focus iDGi-1′s abilities over the past few years, this possibility has occurred to us more than once. Quantum physics represents a remarkable way of perceiving reality, and the way we’ve been harnessing these laws to tap into someone’s life in an alternate reality from our own makes us wonder:

How many other alternate universes exist for us to tap into? How “real” is this universe we have discovered, compared to our own?

Is each and everyone of us actually being controlled by a consciousness from another universe, but we just don’t realize it?

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Winter Solstice 2013…

Hello everyone,

Winter solstice is upon us once again, Christmas and New Years are only just around the corner, and as-per usual this has meant a significant increase in the pliability of the quantum stream. Every year on the solstice, and for one full day only, iDGi-1 has been capable of perceiving the other side with far greater clarity. We’ve learned this to be a side effect of the connection between our worlds; the Consortium King on the other side is actually the one who receives a “boost” on this day and our iDGi-1 satellite simply rides the wave.

Right now our stream processor is running on overdrive and our quantum transcribers are working triple time to keep up. Oh, who am I kidding? I’ve kept them chained to their desks since the Kickstarter campaign! ;)

So what then does this “improved connection” mean for you? Well, it means that by the end of today we should have everything we need to completely finish the experience and finally allow public use of the iDGi-1 satellite’s first-person quantum abilities. New information coming from the stream is dwindling quickly and this means we nearly have everything we need.

Our job then becomes cleanup. Even our best transcribers sometimes make mistakes in their process of converting information from the stream. These are what you might call “game bugs,” when in reality they are inconsistencies between their world and our reconstruction OF their world. These inconsistencies must be found and smoothed out, otherwise there’s no telling where the stream might take you. Keeping in mind too that iDGi-1 does not allow physical travel to another dimension; it more allows the experiencing of another dimension through a digital reconstruction using the Source Engine.

Without further confusion I am pleased to announce that full access to the iDGi-1 satellite, and the CONSORTIUM experience, will be available for purchase on Steam, January 6th, 2014. Mark your calendar! Call the babysitter! Make sure you paid that power bill! CONSORTIUM is an experience you’ll want to curl up into and disappear for hours. So get ready to dim the lights, crank those headphones, and I’ll see you on the other side! ;)

-Gregory MacMartin

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