Violence in the Stream

Hello, Seekers…

It’s been a long time since you’ve heard anything from me, and for that I apologize. I am not a big talker when I’m knee deep in my work, but for the sake of transparency and understanding as the Tower Stream moves towards key milestones, I thought it best to pull my head from the sand.

This post marks the beginning of what will become a semi-regular (I hope) series specifically highlighting the differences and improvements of the Tower Stream’s core elements versus those of the Zenlil Stream.

Today’s post is about the use of physical, lethal violence, and how the changes we’ve made to iDGi-1 will dramatically alter this particular element of the experience. Before we get to that I wanted to first talk a bit about the two Streams in general, and how the iDGi-1 / game engine combo works the way it does.

How It Works

The Consortium King was the key to understanding and applying most of the Zenlil Stream’s pool of functions: what you would call the Consortium game experience. Without him I would not have a job, and our connection to the other world would not exist. We owe him a great deal for this. But, before I continue, you must understand that I do not “dislike” the King so much as I am leery of blindly trusting him. I have touched on this topic in previous posts, but I feel it’s important to again point out that he has proven on numerous occasions to be hiding secrets and emotional turbulence behind his alarmingly goofball demeanor.

The King has always informed us on the vast majority of iDGi-1 improvements, and through the Stream we’ve pieced together the blueprints HE wanted us to. He put the pieces out there, and not in a simple way as we believe he could have done, but as an incredibly challenging puzzle of coded data. I believe he has been intentionally distorting the connection between our worlds since the beginning in order for it to be difficult for us. To make it seem as though we’ve been doing it for ourselves, when in reality it’s always been him feeding us one tiny morsel at a time. The more difficult the mysterious puzzle, the more our naturally curious human minds would gravitate toward it.

It is no secret that up until now we have been primarily experiencing the Rift through the King’s eyes. He controlled us during our time within his head (the “A.R.G.”), had his hands in what the satellite allowed Bishop Six to say during the Zenlil Stream (with help from our world’s Schelter, whose specs built most of the talk system), and controlled and regulated how much of their world’s detail we could experience (in particular what he deemed “appropriate” within the Information Console) to create a pro-Consortium bubble. He even had a direct impact on the moral meter running behind every system, and dictated how far we could push the Bishop and the Zenlil crew.

That stops. For the Tower Stream we’ve taken control of these systems, along with others we barely had any say over the first time around. We have learned a lot about the connection since the Zenlil Stream’s release, and we are applying absolutely all of it to the Tower Stream. It is important to realize this means circumventing several restrictions and limitations put onto us by the King. This is the way it needs to be until we can uncover the truth of their world, and our role within it.

Violence In The Stream

The Zenlil Stream allows for some violence to occur, only it’s rather cartoony. Very little to no blood, poor reactions when people fall injured, and is in almost every way unrealistic as to what is ACTUALLY happening. The instructions we received from the King, which in turn informed Greg’s game engine’s limitations, blocks almost all of the gorier details of violence.

Take for example when Pawn 1 gets shot in Mission Ops. You’ll recall he sort of falls over and lies there calmly until you run over and save him, or he quietly dies. This is sugar coated game engine magic. iDGi-1 “cleans up” the gruesomeness, and boils it down to what we see in Consortium. The reality is that a calibre of bullet powerful enough to penetrate Zenlil’s hull ripping through Pawn 1 like a sheet of tissue paper would leave him screaming his head off as he bleeds all over the place from a gaping wound in his stomach. This image is made all the more macabre if you choose to stand passively by and do nothing. Same goes for any of the Homeless Mercs you can shoot down with the K.A.R… at the end of that fight the plane should be covered in blood and guts, and those Mercs would have screamed bloody murder.

The Zenlil Stream is an immersive experience that does not accurately portray a sense of what it feels like to murder someone with a high calibre weapon, or – for instance – a barrage of rockets. There are moral choices in how you handle situations, but the experience does not push hard enough against those players choosing chaos. Things are muted. Paths exist within the Zenlil Stream where your actions cause remorse, even anger within other people, and this is as far as we went. It’s as far as we were allowed to go at the time.

Except… wait a second. You should feel bad for outright murdering people, right? It’s important to us that no matter how you choose to experience the Streams you’re given a fitting response. We believe the King implemented his precautions with the intent to coddle us. He did not want us “turned off” by the experience, and most of all he did not want us stopping it. He likely figured if the experience depicted real, graphic violence and human suffering, then it would make us feel bad for what we were doing. He cannot have us feeling bad about entering their world. He needs us.

We don’t need coddling, and I believe his strategy backfires in the face of our world’s 2017 society. If we do not accurately paint the portrait of physical violence being perpetrated, then our chronic, societal desensitization sees no reason not to blow everyone away. The average gamer takes their weapon, sees a bad guy, clicks a button, moves on to the next.

The Tower Stream is at least a step in what we believe is the right direction. If you choose a “lethal” path and choose to use you K.A.R. and grenades to kill everyone, then it is our mission to make you feel the emotional impact of that choice. Having your team badger in your ear how mad they are isn’t enough. We may encourage a “do what you want” mentality in order to study and analyse the Streams, but cold blooded murder must have real consequence.

We took a lot of heat on this subject with the Zenlil Stream. Critics of my program felt that by giving the keys of a killing machine to the gaming world, and then expecting them NOT to try and murder everyone they could, was ill advised. I mean, how many of you figured out how to kill several of the Pawns by blowing out airlock doors? Just for the hell of it, right? Or what about killing as many Homeless Mercs as you could just to see your team’s reaction and try to get an “achievement”?

Yeah. So the critics had a point, and our attempt to combat that this time around is a more visceral experience when it comes to inflicted violence. Bloodier, louder, and just an all around darker experience if you choose to go down that route.

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The Tower impresses with new video, update post

PC Gamer said some great things about our game!

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Reveals new gameplay and Commander Shepard

” It’s still over a year away, but it’s looking super impressive, like some sci-fi Die Hard infused with moral quandaries. ”

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Consortium: The Tower is Jumping to Fig

CONSORTIUM: THE TOWER IS JUMPING TO FIG

Interdimensional Games Will Enable Fans to Share in the Potential Success of the Game Through Equity Crowdfunding

SAN FRANCISCO, February 26, 2016 – Interdimensional Games (iDGi), makers of the 2014 hit title CONSORTIUM, have decided to take their fundraising efforts from Kickstarter to Fig (www.fig.co) for their sequel Consortium: The Tower. The rewards and investment crowdfunding campaign will launch on March 22 and will be looking to secure $300,000 in rewards and equity funding.

“We are excited about CONSORTIUM: The Tower being chosen for the Fig platform,” said Gregory MacMartin, CEO of Interdimensional Games. “The Tower is our dream project with almost a decade of planning and R&D behind it, including our first game CONSORTIUM. The folks at Fig have recognized this, and by transitioning our campaign onto their platform Fig Publishing will be able to invite investors to join in realizing our project and participating in its potential success in the market.”

CONSORTIUM: The Tower is a single-player, first person science fiction simulation game created using the Unreal 4 Engine, and is set almost entirely within the hyper-futuristic Churchill Tower, an immense skyscraper in the heart of London, England. The Tower begins on December 21st, 2042 within an alternate dimension on the brink of world peace. The Tower incorporates all of the core mechanics, interface systems, gear and dynamic fourth wall shattering concepts for an all new scope. What should have been a straightforward mission to rescue civilian hostages from terrorists turns into a global debacle involving a deeply rooted conspiracy where Consortium Officer Bishop Six will be forced to question his allegiances and the morality of meddling across the bounds of existence. Acting as Bishop Six, players can choose to fight, sneak, explore or talk their way through an interactive story driven by their own actions and decisions.

“CONSORTIUM: The Tower is the type of game that is perfect for Fig. Interdimensional Games understands that fans want the option for more than just a t-shirt and a copy of the game when they financially support a game’s development. They want the opportunity to play a bigger role in its development and share in its potential success,” said Justin Bailey, CEO of Fig. “Our goal at Fig is to be able to pave the way for a sustainable ecosystem through investment crowdfunding, and by giving developers the funds they need for development, and being a great game co-publisher for them, we can further help in the potential success of the game.”

Fig is the first and only platform that offers both rewards and investment-based crowdfunding for independent developers in the gaming space. As part of its service offerings, Fig has announced that going forward it will waive all fees for the rewards portion of their campaigns, starting with Consortium: The Tower.

Stay tuned for more updates on the Consortium: The Tower campaign in the coming weeks and visit www.Fig.co for more information.

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About Interdimensional Games Inc (iDGi)
Driven to push the boundaries of videogaming, iDGi is a collection of highly creative and passionate individuals dedicated to advancing the art form of interactive storytelling through the creation of immersive first-person gaming experiences with a moral compass. Their first title, CONSORTIUM, released in 2014, is the first game to use the iDGi-1 Interactive Storytelling Technology and is widely regarded as an extremely original and unique interactive experience. With Consortium: The Tower, iDGi is aiming to apply the iDGi-1 tech to an experience with a large, open world sandbox environment, the colossal Churchill Tower. For more information, visit thetowergame.com.

About Fig
As the only funding platform created by gamers for gamers that offers rewards and investment based funding, Fig.co empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market. The Fig.co company was founded by Justin Bailey, Freeman White, and Bob Ippolito and was established with help from a coalition of independent game developers including Brian Fargo, Feargus Urquhart, and Tim Schafer. Fig Publishing is an affiliate of the Fig.co company and was founded to give investors a way to support the development of games that Fig Publishing will publish. For more information, visit www.Fig.co and follow us on www.twitter.com/playfig and www.facebook.com/playfig. Interested in funding on Fig? Send your pitch to pitches@fig.co.

IMPORTANT MESSAGE: In regard to any investments under Reg A of the Securities Act of 1933, no money or other consideration is being solicited here, and if sent in response, will not be accepted. No offer to buy any such securities can be accepted and no part of the purchase price can be received until the offering statement relating to the securities is qualified by the U.S. Securities and Exchange Commission, and any such offer to buy may be withdrawn or revoked, without obligation or commitment of any kind, at any time before notice of its acceptance given after the qualification date. An indication of interest involves no obligation or commitment of any kind.

FORWARD-LOOKING STATEMENTS: This communication contains forward-looking statements that involve a number of judgments, risks and uncertainties relating to Fig Publishing’s business, results, plans and prospects. Actual events or outcomes may differ materially from those described, for a number of reasons, including those discussed in the “Risk Factors” section of documents filed by Fig Publishing with the Securities and Exchange Commission (the SEC) and available to the public on the EDGAR portion of the SEC’s website at www.sec.gov . We do not undertake any obligation to update any forward-looking statements after the date they were made, whether as a result of new information, new events or otherwise, except as may be required under applicable laws.

Fig Publishing Inc. will be offering and selling Game Shares to accredited investors under Rule 506(c) of the rules of the US. Securities and Exchange Commission (the SEC), and will be taking reservations for Game Shares from unaccredited investors in a subsequent offering under Regulation A of the rules of the SEC. Investments in Game Shares will start at $250. Before Fig Publishing can collect on reservations in the Regulation A offering, the Regulation A offering must be qualified by the SEC. In order for this to happen, Fig Publishing must draft a detailed offering statement and gather other information in compliance with SEC rules, file the offering statement and supporting exhibits with the SEC, and revise the offering statement and exhibits to respond to one or more rounds of written comments and questions from the SEC. When the SEC has finished commenting, it will declare the offering qualified, and Fig Publishing will then re-confirm reservations, collect on the re-confirmed reservations and deliver Game Shares to the re-confirmed investors. It’s important to point out that this is a typical process for companies seeking to offer securities to unaccredited investors. During the process, reserved investors and anyone else will be able to view Fig Publishing’s latest public preliminary offering circular for the Game Shares on Fig.co and on the EDGAR portion of the SEC’s website at www.sec.gov.

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Consortium: The Tower launches on Kickstarter

Interdimensional Games (iDGi), makers of the 2014 first-person sci-fi immersive simulation CONSORTIUM, have launched a Kickstarter campaign to fund the creation of a direct sequel, Consortium: The Tower.

The Tower is a new, single-player first-person science fiction immersive simulation created using the Unreal 4 Engine, and is set within the confines of a massive tower looming over Central London.

“In all my twenty-one years of game-making, I’ve never been more excited about the possibility of making a video-game than I am about The Tower,” says Gregory MacMartin, CEO of Interdimensional Games. “It is quite literally an embodiment of the ultimate dream game I’ve always wanted to make. The creation of the original CONSORTIUM laid the groundwork for this, and we can only hope that enough gamers out there want us to make it!”

Interdimensional Games is looking to raise $450K CDN (approximately $320K US.) to Kickstart the production of their project.

For logos and screenshots and concept art, the archive HERE has what you need!

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