Games that mean something!

When was the last time you read a book that truly moved you in some way?    Hopefully the answer to that question is “last week!”, or “I’m reading one right now”!    Hopefully the answer is not “you still read books?”.    Ahem.

My point is, there are plenty of meaningful and deep books to be read.  There are also meaningful films.  There are even a few meaningful TV Shows!   But what about video games?

As an industry, video gaming is but a babe, compared to all other media industries.    Over the past 10 years, the industry has experienced explosive growth (including budgets that begin to rival blockbuster Hollywood film budgets).  While this growth has allowed the creation of truly epic pieces of entertainment, it has also given the industry an identity crisis of sorts.     Recent “AAA” action titles resemble “blockbuster” Hollywood films in almost every fashion….they cater to the lowest common denominator, are relentlessly paced, and offer no discernible storyline worth mentioning.

When it comes to the “game” aspect of these pieces of entertainment, it more than often than not comes down to “kill, or be killed”.    Environments are rarely interactive beyond “push this button, open that door….oh, and there’s a lever to pull!!”.  The battle for achieving true photo realism seems to resemble the space race in the 20th century, except for the goal itself is nowhere near as compelling.  In some respects, as games become more photo realistic, they are also becoming less interesting to me.   I started playing games in the 80s, and one of my primary motivations was to escape reality, not revel in it.   Video games were a springboard for my imagination.     Nowadays, games do everything for you.  Imagination is no longer required.

As much as I’m unwilling to discuss projectb6 at length just yet, I will tell you this:  it is being designed from the ground up to be a meaningful, powerful springboard for your imagination…

Published by gam

Chief Executive Officer and Producer. 20 years of industry experience.

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  1. Deus Ex… that’s a meaningful one surely, i mean we didn’t have to credit the conspiracy to be immersed in a world that satirised our technocratic consumerism.
    Then there was 9/11 and whether you felt the echoes like bombs in the basement or not, DX surely resonates? Art and Life and imitation and all that.

  2. I think DX remains my benchmark because the escapism and commentary are utterly symbiotic; whether we circumambulate the world for one white whale or tumble down a rabbit hole or the maintenance shaft of area 51 to overthrow a tyrant (or even if we marry Becky Sharp) the looking glass is most appreciated when it seamlessly intertwines with the masque.
    Which is why args are so powerful; I’m here but also there and, at least the first time fooled, i couldn’t have known it.
    Which raises a question concerning the confidence in reality we surrender in ascribing to any media (including Alice in Wonderland or any other Book) truth on a par with personal experience; ie, to what extent are my reasonings and revelations cued up and directed by another?
    Conspiracies and the nature of God – looks like we’re back on DX.
    If anyone reads this ramble I hope it’s as fun for you as it was for me.

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