Reveals new gameplay and Commander Shepard

” It’s still over a year away, but it’s looking super impressive, like some sci-fi Die Hard infused with moral quandaries. ”

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Consortium: The Tower is Jumping to Fig


Interdimensional Games Will Enable Fans to Share in the Potential Success of the Game Through Equity Crowdfunding

SAN FRANCISCO, February 26, 2016 – Interdimensional Games (iDGi), makers of the 2014 hit title CONSORTIUM, have decided to take their fundraising efforts from Kickstarter to Fig ( for their sequel Consortium: The Tower. The rewards and investment crowdfunding campaign will launch on March 22 and will be looking to secure $300,000 in rewards and equity funding.

“We are excited about CONSORTIUM: The Tower being chosen for the Fig platform,” said Gregory MacMartin, CEO of Interdimensional Games. “The Tower is our dream project with almost a decade of planning and R&D behind it, including our first game CONSORTIUM. The folks at Fig have recognized this, and by transitioning our campaign onto their platform Fig Publishing will be able to invite investors to join in realizing our project and participating in its potential success in the market.”

CONSORTIUM: The Tower is a single-player, first person science fiction simulation game created using the Unreal 4 Engine, and is set almost entirely within the hyper-futuristic Churchill Tower, an immense skyscraper in the heart of London, England. The Tower begins on December 21st, 2042 within an alternate dimension on the brink of world peace. The Tower incorporates all of the core mechanics, interface systems, gear and dynamic fourth wall shattering concepts for an all new scope. What should have been a straightforward mission to rescue civilian hostages from terrorists turns into a global debacle involving a deeply rooted conspiracy where Consortium Officer Bishop Six will be forced to question his allegiances and the morality of meddling across the bounds of existence. Acting as Bishop Six, players can choose to fight, sneak, explore or talk their way through an interactive story driven by their own actions and decisions.

“CONSORTIUM: The Tower is the type of game that is perfect for Fig. Interdimensional Games understands that fans want the option for more than just a t-shirt and a copy of the game when they financially support a game’s development. They want the opportunity to play a bigger role in its development and share in its potential success,” said Justin Bailey, CEO of Fig. “Our goal at Fig is to be able to pave the way for a sustainable ecosystem through investment crowdfunding, and by giving developers the funds they need for development, and being a great game co-publisher for them, we can further help in the potential success of the game.”

Fig is the first and only platform that offers both rewards and investment-based crowdfunding for independent developers in the gaming space. As part of its service offerings, Fig has announced that going forward it will waive all fees for the rewards portion of their campaigns, starting with Consortium: The Tower.

Stay tuned for more updates on the Consortium: The Tower campaign in the coming weeks and visit for more information.

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About Interdimensional Games Inc (iDGi)
Driven to push the boundaries of videogaming, iDGi is a collection of highly creative and passionate individuals dedicated to advancing the art form of interactive storytelling through the creation of immersive first-person gaming experiences with a moral compass. Their first title, CONSORTIUM, released in 2014, is the first game to use the iDGi-1 Interactive Storytelling Technology and is widely regarded as an extremely original and unique interactive experience. With Consortium: The Tower, iDGi is aiming to apply the iDGi-1 tech to an experience with a large, open world sandbox environment, the colossal Churchill Tower. For more information, visit

About Fig
As the only funding platform created by gamers for gamers that offers rewards and investment based funding, empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market. The company was founded by Justin Bailey, Freeman White, and Bob Ippolito and was established with help from a coalition of independent game developers including Brian Fargo, Feargus Urquhart, and Tim Schafer. Fig Publishing is an affiliate of the company and was founded to give investors a way to support the development of games that Fig Publishing will publish. For more information, visit and follow us on and Interested in funding on Fig? Send your pitch to

IMPORTANT MESSAGE: In regard to any investments under Reg A of the Securities Act of 1933, no money or other consideration is being solicited here, and if sent in response, will not be accepted. No offer to buy any such securities can be accepted and no part of the purchase price can be received until the offering statement relating to the securities is qualified by the U.S. Securities and Exchange Commission, and any such offer to buy may be withdrawn or revoked, without obligation or commitment of any kind, at any time before notice of its acceptance given after the qualification date. An indication of interest involves no obligation or commitment of any kind.

FORWARD-LOOKING STATEMENTS: This communication contains forward-looking statements that involve a number of judgments, risks and uncertainties relating to Fig Publishing’s business, results, plans and prospects. Actual events or outcomes may differ materially from those described, for a number of reasons, including those discussed in the “Risk Factors” section of documents filed by Fig Publishing with the Securities and Exchange Commission (the SEC) and available to the public on the EDGAR portion of the SEC’s website at . We do not undertake any obligation to update any forward-looking statements after the date they were made, whether as a result of new information, new events or otherwise, except as may be required under applicable laws.

Fig Publishing Inc. will be offering and selling Game Shares to accredited investors under Rule 506(c) of the rules of the US. Securities and Exchange Commission (the SEC), and will be taking reservations for Game Shares from unaccredited investors in a subsequent offering under Regulation A of the rules of the SEC. Investments in Game Shares will start at $250. Before Fig Publishing can collect on reservations in the Regulation A offering, the Regulation A offering must be qualified by the SEC. In order for this to happen, Fig Publishing must draft a detailed offering statement and gather other information in compliance with SEC rules, file the offering statement and supporting exhibits with the SEC, and revise the offering statement and exhibits to respond to one or more rounds of written comments and questions from the SEC. When the SEC has finished commenting, it will declare the offering qualified, and Fig Publishing will then re-confirm reservations, collect on the re-confirmed reservations and deliver Game Shares to the re-confirmed investors. It’s important to point out that this is a typical process for companies seeking to offer securities to unaccredited investors. During the process, reserved investors and anyone else will be able to view Fig Publishing’s latest public preliminary offering circular for the Game Shares on and on the EDGAR portion of the SEC’s website at

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Consortium: The Tower launches on Kickstarter

Interdimensional Games (iDGi), makers of the 2014 first-person sci-fi immersive simulation CONSORTIUM, have launched a Kickstarter campaign to fund the creation of a direct sequel, Consortium: The Tower.

The Tower is a new, single-player first-person science fiction immersive simulation created using the Unreal 4 Engine, and is set within the confines of a massive tower looming over Central London.

“In all my twenty-one years of game-making, I’ve never been more excited about the possibility of making a video-game than I am about The Tower,” says Gregory MacMartin, CEO of Interdimensional Games. “It is quite literally an embodiment of the ultimate dream game I’ve always wanted to make. The creation of the original CONSORTIUM laid the groundwork for this, and we can only hope that enough gamers out there want us to make it!”

Interdimensional Games is looking to raise $450K CDN (approximately $320K US.) to Kickstart the production of their project.

For logos and screenshots and concept art, the archive HERE has what you need!

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Consortium: The Tower is coming to Kickstarter on January 18th, 2016

Interdimensional Games (iDGi) has released a new teaser trailer with gameplay footage for Consortium: The Tower. Included in the video is the launch date for the project’s long anticipated follow-up crowdfunding campaign: January 18th, 2016.

The Tower is a new single-player first-person science fiction immersive simulation created using the Unreal 4 Engine, and is set within the confines of a massive tower looming over Central London.

Fans of the lore established in Game One of the iDGi-1 Trilogy CONSORTIUM are encouraged to visit at the Winter Solstice on December 21st, 2015 for back-end access to the satellite and an expansion to our Alternate Reality Game.

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Nature of Our Expeditions Through the Rift

Hello Seekers,

We’re very nearly there… our crowdfunding pitch is coming into the final stages, and we’re more excited than ever to share it with you. It’s become a much bigger project than we originally anticipated, but rest assured we are finally nearing the finish line.

But this post isn’t about the upcoming campaign, and instead I’d like to reply to a couple messages I’ve received over the past month or so. I apologize to the authors of these for such a long delay, but time hasn’t exactly been my friend as of late. Both of these messages are related to my previous blog post about our removal of the “safety fail-safe” the King implemented into his schematics for the upgrades to iDGi-1. If you have not read that post yet, you may want to do so before continuing.

First, I want to start with an email I received about a week after my last post. This is actually one of three similar such messages I received on this topic, but this one is without a doubt the strongest example.



Sir, this has gone far enough. You are talking about allowing everyday citizens of our world the chance to slaughter even more innocent people with no repercussions.


For years you have sold this Consortium product – feeding off the people to fund your human guinea pig science experiment. You sell it on sale, on “gaming bundles,” and anywhere you can to make a buck off what amounts to potential human misery. You allow people to run amok inside another world. Act nuts. Kill people. Whatever they want because you wish to study all possible outcomes.

Excuse me, but that’s sick. You are sick. And the worst part of all? The Canadian government condones your activities. They support you. And now you are telling us that for your next “game” you want to turn off what seems like a pretty important safety feature. Is that about right? A safety feature to prevent “users” from losing their minds in this other world you’ve put them in. A world we barely understand, and one that has to this day manipulated us at every turn.

You tell us, “Here, have some high tech weaponry and do whatever you want with it!” You say this, and some people will turn into Rambo. Bodies will mount. It is inevitable. How can you let that happen when we barely understand what any of it means? The rift itself, the tower, the people trying to stop us. Or are they testing us? We are getting screwed around with, and you want to see how far to push it?

I say No. You should not be allowed to do that. You are planning to commit an act of mass murder, and I for one will support any effort I can find to stop you.

Have a nice day.


In response to this email I can only reiterate and expand upon what I already said in my previous post: the entire purpose of this experiment is to explore all possibilities, and from as many angles as we can. We are simply giving you the means of exploring their world, and by limiting those means we would be doing our entire world a disservice. From everything we understand, the future of our own world could very well be directly linked to our actions in theirs. Meaning we must not stop, and we must not be deterred by an artificial “fail-safe” setup by one particular faction that has the potential of being our enemy.

I am a firm believer that the King is not telling us everything we need to know. Some of the employees working under me disagree with this decision – including my own brother – but we can at least all agree that there’s not enough evidence to blindly follow the King. At the very least there is more going on then what he wants us to believe, and if we allow this fail-safe to exist then we, iDGi, would be severely pigeonholing access to their world. We would be forcing you, the user, down a single path etched out by a dangerous artificial intelligence.

We don’t expect everyone to agree with this decision, but at the same time we cannot be blamed if a user of our service decides to abuse it. To say that this is akin to planning an act of mass murder is ludicrous. The whole “guns don’t kill people, people kill people” argument definitely applies here. We would like to hope that users have enough humanity (or common sense?!) to understand that you are playing with real lives, and real deaths.

The second message I would like to respond to we received over Twitter a few weeks back.


Without a M.U.V.I., what is getting sent to us over that stream? Since the stream comes through K-1, how does K-1 reach B6 without it?


This is actually a really good question, and I apologize if I was not clear enough on the subject in my last post. The answer is actually fairly simple: The King’s connection to Bishop Six has nothing to do with his M.U.V.I. The King attempted to put this fail-safe into the designs he sent us for the iDGi-1 upgrades. He slipped it in there and likely hoped we would not even notice until we’d already upgraded the satellite and it was too late (or too expensive) to go back. Basically it would have acted as a check system whereby iDGi-1 would periodically check to ensure whether or not Bishop Six’s M.U.V.I. was active. Upon discovering it inactive, the connection would be killed. Simple as that.

Now… if not through the M.U.V.I., then how does the King send our signal into the mind of Bishop Six? This is also a great question, and is one that we have been asking ourselves since this all began. We have theories, but nothing clear-cut. We know that Bishop Six is unique in their world, and that something about his physiology inherently exists to accept the King’s signal. Was he born this way, or was there an external source responsible for changing him? We just don’t know.

What we do know, and this has come to us through various bits and pieces of information gathered from the other side, is that Bishop Six is not the only one with this unique “ability.” At first we believed he was one of a kind because that’s what the King specifically told us… but we have since discovered that he may have lied to us. There is a distinct possibility that *all* of the Bishops in their world are actually conduits for different parallel worlds to manipulate. Our world may have access to Bishop Six, but another may have access to Bishop One, or Bishop Eight, and so on.

This is technically unsubstantiated, but we believe that the King is in contact with countless worlds like ours. That is to say any other world that has discovered the negative energy packets in orbit and have subsequently built some sort of device to harness them (in our case the iDGi-1 satellite, but perhaps other worlds have other methods?). What this means is that the King chooses worlds to specifically fit the required personalities and duties of all his Bishops. We do not yet know why our world was chosen for Bishop Six, but we intend to eventually find out.

I think I’ve gone a little off topic here, but I suppose the point is that the people behind the Bishop moniker are all as unique as Bishop Six… but the fact remains that Bishop Six is the most important of them all, and so in-turn are we to believe that our world is equally the most important of them all?

I guess only time will tell.

If anyone has any other questions about anything, feel free to contact me!

  • Vidal Desertch
  • Principal Inventor of the iDGi-1 Satellite
  • Email me at .
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