Winter Solstice 2014 and The Tower

Hello Seekers,

It has been a long time since I last made a post here, and I thought it was about time I came out from hibernation to let everyone know what’s been going on. The iDGi team and I have been working tirelessly in our efforts to return to the CONSORTIUM world; I have not slept well in several weeks, my wife and child barely see me anymore, and I think I’m starting to lose my mind a little… but I finally have some good news to share!

It has been nearly a year since the release of CONSORTIUM and the day we first opened the rift. Improvements and patches to the experience have resulted in a more stable connection to the other universe, but one question still remains: how can we re-establish with the other world and once more take the reins of Bishop Six to continue his struggle against an undefined, yet mysteriously prevalent enemy? Or in other words, how can we possibly make it to the Churchill Tower when all currently available roads lead to disaster?

Over the past few months, in anticipation of the Winter Solstice, we have sent quite a few blind messages through the rift in an attempt to reach the King. Our intention was to contact the King so that we may receive information to upgrade the iDGi-1 satellite. We must learn how to begin a new connection back in time, only moments before Bishop Six jumps from Zenlil, so that we may warn the crew of impending trouble.

Yesterday was the Winter Solstice of 2014, and as expected we experienced a greater-than-usual connectivity spike from the other side of the rift. For those of you unaware, for several hours during the Winter Solstice of each year the connection between our worlds – or more specifically our connection to the Consortium King – becomes stronger. We are excited to say that this year was no different as we received a highly informative transmission. Though still being decoded by us, included in this transmission was a glimpse into what awaits us on the Churchill Tower as seen from the Bishop’s perspective. In fact, once entirely decoded we believe we are looking at several minutes of video footage depicting the Bishop within the tower. This in turn tells us one very important piece of information: Bishop Six is at least capable of surviving the freefall.

With that being said, we are now more driven than ever to see a return to their world. We have learned much from the Winter Solstice transmission, and with this information we plan to put together a crowdfunding campaign in order to raise the necessary funds to upgrade the iDGi-1 satellite and bring CONSORTIUM: The Tower Prophecy to life.

The_Churchill_Tower is now up and running. Included is an image of the Churchill Tower in all its glory (interpretively pieced together from current information on the tower), and at the bottom of the page you will find a place to join the Tower Prophecy mailing list. If you have not already, please consider throwing down your email as this will help us gauge general interest in a crowdfunding campaign as well as give you access to weigh in on early versions of a crowdfunding campaign video before we go live! We also plan to use this mailing list as a source of feedback, and as a way to remain connected to you as we move forward into production.

I suppose that is all for now!  It’s time for me to dive back into the data stream to get as much done as I can before heading home for a few days holiday – I promised my wife no computer access for three days over Christmas.

Thank you for reading, and I wish you all an amazing holiday season and an even more spectacular new year! If you have any questions or ideas or concerns or anything of that nature, please do not hesitate to email and an appropriate team member will reply ASAP.


Vidal Desertch

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PAX Prime video and CONSORTIUM 2 mailing list

Greetings Seekers,

We wanted to share a video with you all, showing a bit of the team and our booth at the insanity that was PAX Prime. It truly was an amazing experience and we can’t stress enough how much fun we had showcasing the game to so many new people, as well as meeting a few already-fans along the way!

Please consider also signing up for our exclusive mailing list, where we will be posting (important) news and information on our progress toward CONSORTIUM 2.

The more people willing to sign up for our mailing list, the more we’ll be able to better gauge interest in the sequel and its Kickstarter campaign we have been steadily working toward.

To sign up, simply go HERE.

We promise to NEVER share your emails with anyone, and only let you know about important and significant updates in the world of CONSORTIUM! Signing up will also automatically enter you into any raffles we hold to win posters, t-shirts and other iDGi and CONSORTIUM goodies along the way. We did a few such draws at PAX and thought, hell, we should do more of those! If there was a physical reward from our Kickstarter campaign that you had your eye on but were never able to get your hands on, this would especially be for you.

Cheers and thanks for reading!


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Greetings Seekers, Old and New.

PAX Prime wound down Monday, and we were there to experience what is certainly madness in a pure and unadulterated form. We’d like to extend a massive thank you to everyone who came by the booth and chatted with Greg, Ben, Ryan and Bob. It was massively uplifting to the entire team to see the interest everyone had in CONSORTIUM, and even after the hundredth elevator pitch that day it was still a lot of fun. We had a great time watching people play the game (and you thought we weren’t watching!) and all the different ways everyone experienced the introduction to Zenlil and Consortium.

Don’t let it end there! Come check us out on Facebook, or just stroll past the Steam Forums. We’d love to keep the discussion going and hear about your trips to the other world. Don’t forget, with your download of CONSORTIUM you also get the soundtrack and iDGi Discoveries Document. The iDGi ARG is still available at, and the Discoveries Document is your handy reference guide if you wish to partake, and see the framework from which CONSORTIUM was born.

That’s all for now! Thanks again to all who came to see us at the booth, and all you Seekers who have given us your support, feedback and good will over the years. Look for some news in the next few weeks on the upcoming Spanish Language localization and some reveals about the next installment of the iDGi-1 Trilogy!

Here are a couple pictures of the team, booth and the calm before the storm at PAX! We will make more PAX-related posts over the next few days as images and video are organized.


Left to right: Bob, Ben, Ryan, Hansina and Greg


Our booth in all its glory!


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Master Edition Cometh April 29th

It has been four months since we first opened iDGi-1’s primary function to the public, and since then we have been working hard on upgrading the connection to a much greater fidelity. There were many inherent issues which caused problems for travellers at first, but now we are finally proud and ready to announce the definitive version of the CONSORTIUM experience, the Master Edition. We would like to especially ask anyone who may have previously enjoyed CONSORTIUM, but found there to be too many “bugs,” to head on back for another round. You won’t be disappointed.

So, what better way to announce such a thing… then a press release – as written by our good friend and P.R. extraordinaire, William Dunbar:

Vancouver, B.C., Canada – Four months after its initial release, independent developer Interdimensional Games are set to launch the Master Edition of their title, CONSORTIUM, on April 29th. This heavily updated Master Edition will not only be on sale at 40% off for 48 hours, but will also include it’s 70min .MP3 soundtrack by award winning composer Jeremy Soule, and an in-game 140 page document and media package, “iDGi-1 Discoveries,” fully detailing iDGi’s forays through the rift. Everybody who already owns CONSORTIUM will be updated to the Master Edition at no extra cost. CONSORTIUM will also be launching for the first time on, Humble Bundle Store, and Amazon.

After an admittedly rocky release (best detailed here:, iDGi have since returned to the grindstone to create what they are calling the definitive edition of their heavily story based, science-fiction, first-person, role-playing interdimensional experience. Here is a direct quote from C.E.O. Gregory MacMartin:

“This Master Edition was made possible thanks to the many players who were incredible enough to report their criticisms over the past four months. We have fixed hundreds of bugs, improved performance ten-fold, polished and improved the use of music, sound effects and lighting, redesigned combat after extensive feedback, and spent weeks on choreography polish. This is quite simply the definitive version of CONSORTIUM.”

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A special note for everyone who has purchased (or is considering purchasing) CONSORTIUM…

Hello everyone,

I thought it was best I write this note directly, as a follow-up to the Announcement we made just after launch (see here ). The past month or so has been an utter blur of 12+ hour days and 7 days/week, for most of our small team… and we’re still here, we’re still listening, and we’re not going anywhere! Since people have appreciated our upfront nature thus far, I thought another honest appraisal on where we’re at would be welcome at this stage.

Let’s start by talking a little about our team. People have been asking a lot lately just how small is our “small team,” so let me set the record straight. While we don’t necessarily *like* pointing this fact out, the core CONSORTIUM development team that was principally responsible for producing this video-game consists of exactly one programmer, one designer/scripter, one writer, one 3D artist, one animator/art director, and one choreographer/3D artist. That is SIX people who have worked full-time for two and a half years to make this game a reality. We were particularly liberal with our credits and gave credit to everyone who contributed to the game in any way, even if only briefly.

We worked through extremely challenging circumstances throughout production, largely due to the highly experimental nature of our game’s design. I am proud and confident in saying that each and every one of us is a rock star. That is, in terms of the immensely heavy workload we’ve all taken on, fueled by the shared belief in our vision of a truly original interactive experience unlike anything else out there.

We (happily) pushed ourselves to the brink of total exhaustion in pursuit of the dream of realizing our own independent creative vision utterly untainted by external factors and influences which (unfortunately) tend to drive the creativity behind so many commercial 3D videogames in this day and age.

Without wanting to repeat our post-launch announcement too much, we still openly acknowledge our honest mistake of launching a game that was actually in late beta and should have instead launched as an “Early Access” title. In many ways, everything comes down to that one mistake on our part. We realize this damaged the initial impressions that many people had of CONSORTIUM. But we have soldiered on.

Throughout all of January, we fixed a very large number of bugs and issues, along with polishing and refining many aspects of the experience to increase and maintain the “immersion factor” for any single play-through. We have been extremely open about what we have fixed and improved, with posts listing all the fixes we have made. We have also been open, honest and as helpful as possible with you all via the CONSORTIUM Steam discussion forums and through the many emails we’ve received from you. At the same time we’ve been quite humbled by the general positivity from these correspondences and how incredibly helpful and understanding you’ve been. We can’t thank you enough as this has certainly helped keep the company fires burning!

However, all that being said, YES, we humbly acknowledge that there are still some issues (especially performance related) which we shipped with and which still continue to plague some of your builds. While today’s update fixes some of these issues, we will continue to work to solve all remaining problems, some of which have proven to be very challenging for a variety of unforeseen reasons.

As expressed above, we have but a fraction of the percentage of the manpower of most typical commercial game development studios. All we can do is ask that you please trust us. We want everyone to be able to experience CONSORTIUM the way it is meant to be experienced, and we won’t rest until everyone who has purchased the game (and are above minimum spec) can do just that. It is also important to realize that the turnaround time of said fixes will be slower than what you’re used to getting from a PC game developer funded by a large publisher.

So, the bottom line moving forward is this: If you have a machine which falls within the minimum-recommended specs, then rest assured the game you purchased WILL be able to run reasonably well on your machine. Quite literally nothing frustrates us more than gamers with a good gaming machine buying our game and not being able to play it properly. Despite the daunting nature of the millions of different software/hardware configurations out there, we remain dedicated to making sure everyone can experience CONSORTIUM as it’s intended…

This is a promise!

Gregory MacMartin
C.E.O. & Designer/Scripter @ iDGi

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