A special note for everyone who has purchased (or is considering purchasing) CONSORTIUM…

Hello everyone,

I thought it was best I write this note directly, as a follow-up to the Announcement we made just after launch (see here ). The past month or so has been an utter blur of 12+ hour days and 7 days/week, for most of our small team… and we’re still here, we’re still listening, and we’re not going anywhere! Since people have appreciated our upfront nature thus far, I thought another honest appraisal on where we’re at would be welcome at this stage.

Let’s start by talking a little about our team. People have been asking a lot lately just how small is our “small team,” so let me set the record straight. While we don’t necessarily *like* pointing this fact out, the core CONSORTIUM development team that was principally responsible for producing this video-game consists of exactly one programmer, one designer/scripter, one writer, one 3D artist, one animator/art director, and one choreographer/3D artist. That is SIX people who have worked full-time for two and a half years to make this game a reality. We were particularly liberal with our credits and gave credit to everyone who contributed to the game in any way, even if only briefly.

We worked through extremely challenging circumstances throughout production, largely due to the highly experimental nature of our game’s design. I am proud and confident in saying that each and every one of us is a rock star. That is, in terms of the immensely heavy workload we’ve all taken on, fueled by the shared belief in our vision of a truly original interactive experience unlike anything else out there.

We (happily) pushed ourselves to the brink of total exhaustion in pursuit of the dream of realizing our own independent creative vision utterly untainted by external factors and influences which (unfortunately) tend to drive the creativity behind so many commercial 3D videogames in this day and age.

Without wanting to repeat our post-launch announcement too much, we still openly acknowledge our honest mistake of launching a game that was actually in late beta and should have instead launched as an “Early Access” title. In many ways, everything comes down to that one mistake on our part. We realize this damaged the initial impressions that many people had of CONSORTIUM. But we have soldiered on.

Throughout all of January, we fixed a very large number of bugs and issues, along with polishing and refining many aspects of the experience to increase and maintain the “immersion factor” for any single play-through. We have been extremely open about what we have fixed and improved, with posts listing all the fixes we have made. We have also been open, honest and as helpful as possible with you all via the CONSORTIUM Steam discussion forums and through the many emails we’ve received from you. At the same time we’ve been quite humbled by the general positivity from these correspondences and how incredibly helpful and understanding you’ve been. We can’t thank you enough as this has certainly helped keep the company fires burning!

However, all that being said, YES, we humbly acknowledge that there are still some issues (especially performance related) which we shipped with and which still continue to plague some of your builds. While today’s update fixes some of these issues, we will continue to work to solve all remaining problems, some of which have proven to be very challenging for a variety of unforeseen reasons.

As expressed above, we have but a fraction of the percentage of the manpower of most typical commercial game development studios. All we can do is ask that you please trust us. We want everyone to be able to experience CONSORTIUM the way it is meant to be experienced, and we won’t rest until everyone who has purchased the game (and are above minimum spec) can do just that. It is also important to realize that the turnaround time of said fixes will be slower than what you’re used to getting from a PC game developer funded by a large publisher.

So, the bottom line moving forward is this: If you have a machine which falls within the minimum-recommended specs, then rest assured the game you purchased WILL be able to run reasonably well on your machine. Quite literally nothing frustrates us more than gamers with a good gaming machine buying our game and not being able to play it properly. Despite the daunting nature of the millions of different software/hardware configurations out there, we remain dedicated to making sure everyone can experience CONSORTIUM as it’s intended…

This is a promise!

Gregory MacMartin
C.E.O. & Designer/Scripter @ iDGi

Do we live in the Matrix?

Check out this fascinating Discovery article about the possibility that our universe is just an elaborate simulation.

While working to enhance and focus iDGi-1’s abilities over the past few years, this possibility has occurred to us more than once. Quantum physics represents a remarkable way of perceiving reality, and the way we’ve been harnessing these laws to tap into someone’s life in an alternate reality from our own makes us wonder:

How many other alternate universes exist for us to tap into? How “real” is this universe we have discovered, compared to our own?

Is each and everyone of us actually being controlled by a consciousness from another universe, but we just don’t realize it?

Winter Solstice 2013…

Hello everyone,

Winter solstice is upon us once again, Christmas and New Years are only just around the corner, and as-per usual this has meant a significant increase in the pliability of the quantum stream. Every year on the solstice, and for one full day only, iDGi-1 has been capable of perceiving the other side with far greater clarity. We’ve learned this to be a side effect of the connection between our worlds; the Consortium King on the other side is actually the one who receives a “boost” on this day and our iDGi-1 satellite simply rides the wave.

Right now our stream processor is running on overdrive and our quantum transcribers are working triple time to keep up. Oh, who am I kidding? I’ve kept them chained to their desks since the Kickstarter campaign! 😉

So what then does this “improved connection” mean for you? Well, it means that by the end of today we should have everything we need to completely finish the experience and finally allow public use of the iDGi-1 satellite’s first-person quantum abilities. New information coming from the stream is dwindling quickly and this means we nearly have everything we need.

Our job then becomes cleanup. Even our best transcribers sometimes make mistakes in their process of converting information from the stream. These are what you might call “game bugs,” when in reality they are inconsistencies between their world and our reconstruction OF their world. These inconsistencies must be found and smoothed out, otherwise there’s no telling where the stream might take you. Keeping in mind too that iDGi-1 does not allow physical travel to another dimension; it more allows the experiencing of another dimension through a digital reconstruction using the Source Engine.

Without further confusion I am pleased to announce that full access to the iDGi-1 satellite, and the CONSORTIUM experience, will be available for purchase on Steam, January 6th, 2014. Mark your calendar! Call the babysitter! Make sure you paid that power bill! CONSORTIUM is an experience you’ll want to curl up into and disappear for hours. So get ready to dim the lights, crank those headphones, and I’ll see you on the other side! 😉

-Gregory MacMartin

Consortium is about to be released….

Hi everyone!

We have admittedly neglected our site as we’ve all been extremely busy getting CONSORTIUM ready for world-wide release.

Stay tuned for announcements very soon. Consortium is coming sooner than you think…. 🙂

Here’s some stuff we haven’t posted about here but we should have!

Consortium is coming to STEAM

The fine folks at Rock, Paper, Shotgun provide impressions from playing a recent build of CONSORTIUM…

Here is a fantastic first-hand account of the CONSORTIUM experience on AwesomeOutof10

Approaching the abyss in awe…

Hello everyone,

It’s been quite some time since I’ve posted here, and you have my apologies for that. Know that we’ve all been working tirelessly since the conclusion of the Kickstarter campaign and progress is coming along extremely well. Beta testing is currently helping us squash out any anomalies in the system and we’re nearly ready to open the flood gates. Today though, I’m going to talk about responsibility and what that means to anyone who decides to use our product and open their own rift in space/time. I’ll try my best not to start preaching, promise.

The fact is we are so incredibly close to something which has pretty much taken on a life of its own now and none of us here at iDGi or Worldview can even begin to put our feelings into words. The number of factors present with each and every trip through the rift is staggering; from the act of splitting a timeline thousands of times over, to handing over control of a living, breathing human being for public consumption. At this point we are beyond the point of no return as forces out of our control push the project forward at a breakneck pace. Once the big red button is officially pressed then our job becomes to sit back and watch. The job will then be yours to forge ahead and make a statement in their world. They need to know we are here and we are ready to help.

The bottom line is simple: They need us. Information we’ve gathered through our “Alternate Reality Game” even points to a very real threat against OUR world. They’ve made it quite clear that we’re in a “save them to save ourselves” scenario, though nobody is being upfront on exactly what threat we’re facing. But that doesn’t matter, does it? We’ll help because I for one believe humanity is inherently good and if their world needs our help and there is a means to do so, how can we not? iDGi-1 is that means.

The problem is that we are still uncertain first what exactly we’re needed for, and second, who we can trust in their world. There appears to be two, possibly even three, very distinct sides all pressing for our attention. Due to the nature of the iDGi-1 connection this results in multiple “truths” being shown to us and we must, each of us, decide what to believe on our own terms. Considering our history in their world it likely won’t take long before our trips result in us being forced to choose sides.

Each of you, or anyone who stabilizes their own quantum stream, will be responsible for each and every action made in their world and the repercussions those actions bring. The person you will be controlling, Bishop Six, is in a highly influential position and his (your) actions could very well shape an entire generation of people for countless years to come.

If you are ready for such a responsibility then you’ll make a perfect candidate for the CONSORTIUM experience. Welcome aboard Zenlil, we’re almost ready for takeoff… have a seat, fasten your seatbelt, and let’s make history.

-Vidal Desertch